New are the factorized bets, which use + - × ÷. This opens up new possibilities for strategies and makes those easier to implement, as well.
EC differential bets When a strategy uses oppositional Easy Chances such as Red and Black, then the function optimize chances now calculates the differential bet. For example: red with 5 pieces and black with 10 pieces will result as 5 pieces on black. This makes the use of EC run time chances much more effective.
If a chance is configured with a target step for the on field win, the strategy jumps in case of winning to this step.
The priority at intersections is: - on balance, then field win, then general win / loss - Within the step itself, the priority is given by the position within the step. The first chance has the highest priority
Would you therefore configure two chances for black so the upper target step would always be used.
In the flowcharts, this function is shown with gray arrows, the number indicates the position of the chance within the step.
Every "Last" Field can get configured for any precede number of the permanence now.
The previous "Last" Field is now "1st Last" and the old "second Last" gets "2nd Last".
These new options make settings like "3rd Last" or "10th Last" possible. As with the other run time chances, the "Last" have now the options "one", "all", "all not matching".
The abbreviations of the run time chances in tests have been expanded accordingly.
With the number of the last chance the order of the numbers in the permanence is now exactly maintained. If a number has been doubled or multiple times within the set permanence section, it is only evaluated once.