New are the factorized bets, which use + - × ÷. This opens up new possibilities for strategies and makes those easier to implement, as well.
EC differential bets When a strategy uses oppositional Easy Chances such as Red and Black, then the function optimize chances now calculates the differential bet. For example: red with 5 pieces and black with 10 pieces will result as 5 pieces on black. This makes the use of EC run time chances much more effective.
Several times was asked, but just once it can come: The random field.
If you choose this option for a field, then its randomly selected. In the test protocols, this option is marked as *-chance.
If a chance is configured with a target step for the on field win, the strategy jumps in case of winning to this step.
The priority at intersections is: - on balance, then field win, then general win / loss - Within the step itself, the priority is given by the position within the step. The first chance has the highest priority
Would you therefore configure two chances for black so the upper target step would always be used.
In the flowcharts, this function is shown with gray arrows, the number indicates the position of the chance within the step.
Every "Last" Field can get configured for any precede number of the permanence now.
The previous "Last" Field is now "1st Last" and the old "second Last" gets "2nd Last".
These new options make settings like "3rd Last" or "10th Last" possible. As with the other run time chances, the "Last" have now the options "one", "all", "all not matching".
The abbreviations of the run time chances in tests have been expanded accordingly.
With the number of the last chance the order of the numbers in the permanence is now exactly maintained. If a number has been doubled or multiple times within the set permanence section, it is only evaluated once.
Regardless of the length of the test, can the number of lines set for the simulator protocol. It is also possible to choose the position of the recorded section: - at the beginning of the test - at the end of the test
Thereby even very long tests of roulette strategies can be logged comfortable.
on balance win
The option on balance win is completely new.
There are now two settings for the general win of a step: - on chance win: as before, a step wins when at least one chance contains the number. - on balance win: it's a win, when the balance is at least one unit more than before. When a chance wins and the balance is <= Zero, it's treated as a loss.
This functionality already offered so far the on balance function if it was configured to: Set Balance Reference [x] and on balance, "> 0" in one step. For clarification, reference is made to the step view of the roulette strategy 3xEC Fibonacci, there the two variants are used sequentially. The strategy 3x Paroli on 3 EC uses the new form exclusively. Apart from the ease of use, remains the still free on balance function for use.
The priority at intersections remains unchanged: First, "on balance", then "on field win", then general win / loss.
result for every spin
As already known from the Result Histories, can charts in the tests now show the result for every spin.
The spin balance is activated for the Standard test configuration. The red and green bars for the result of each round will also be shown in the (new) public tests.
All roulette strategies and test configurations are labeled with their unique checksums now, this helps to identify every little change in order to reconstruct a test result or a system.
Permanences (number lists) can now be saved easily from the tests.
continuous tests enabled
The following roulette strategies have been changed to allow continuous testing. In most cases, conditions with the "Stop" setting are changed, so that they jump back to the 1st step instead. If the roulette strategy consists of only one step, the "stop" on balance will be removed. When using the balance function, the balance reference is set in the first step.