JT0 4

I want to add a cycle counter = 0 before step 1 then add or subtract 1 from counter depending on results of a given step.
Then proceed to a given stepA or stepB depending on whether counter is = 0 or not.
Does functionality like this already exist or can a counter be easily added?

 Paroli2 9

"Cycle Roulette
The World’s Best Roulette System
By Mike Goodman"
is what you want to test here with the roulette simulator?

I don't know Mike's Strategy, but it reminds me of Dutzendueberlagerung.

 trizeroyouroul.com80 667

JT:

Does functionality like this already exist or can a counter be easily added?

Hello JT and welcome to youroul.com
This functionality is built in from the first version.
Just add some steps with the condition and do empty bets (zero amounts),
the "rank" of the step is the counter.

Paroli:

"Cycle Roulette
The World’s Best Roulette System"

This reminds me of World's Best and Safest Roulette system V2 [sic] Topic with reference.
or maybe Ego's variant World's Best and Safest Roulette system V2.ego.

Paroli couldn't you have a deeper look at "Mikes strategy" and build it up for the roulette simulator?
Maybe it has some interesting aspect?
And if JT is lucky, it's the roulette strategy he wanted to build for testing, too.

 JT0 4

I get the option of adding steps with empty bets but still cannot deduce what the "rank" of the step to be used as counter is.
The only field that I can see that can be modified as a potential counter is " balance".
And yes I'm trying to implement a version of world's best roulette system.

 Paroli2 9

JT:

a version of world's best roulette system.

Have a look at the steps of 3x Red→Black it counts for 3 times red in a row and then bets black.

 JT0 4

I want a step where I can check if this is the 3,4, or x loop and not have to precede it with 3,4 or x steps.
ie. I need a counter that I can increment in a step.

I want to add 001 or subtract 001 from counter has I loop thru steps and only need to check if counter is = 0 (or not) in another step.

I have coded this in python before and am just trying to see how to fit this requirement in youroul.
Thanks for input and my attempt is just a Goodman version.

 trizeroyouroul.com80 667

Hello JT,
the strategy editor here is designed for traceability and flexibility.
You can get any functionality with this universal design, as roulette strategies follow a binary path: win and lose.
Have a look at this description for a step tree that follows the binary principle.
If it's doing what you want, why do you care about some more steps?
From my point of view, traceability is the most important aspect for a roulette simulator which runs strategies for testing.
A special cycle counter could be useful in a few cases, i think, because i never missed one.

As you are a programmer, you think strategies from the code view,
but here you only need to think a roulette strategy from the logical view, without any programming knowledge.
If you write computer code for a single strategy then you don't need a universal strategy format, of course.
But then you lack comparisons and the service features of a whole development suite,
what youroul.com is the only one for roulette strategies.

I will analyze and simplify the confusing bet figures of Mike Goodmans "Cycle Roulette - The World’s Best Roulette System".
Then i will build up the strategy and publish it, so we can see how it works out.
Best regards, trizero

 trizeroyouroul.com80 667

It's done, have a look at:
Cycle Roulette steps
Cycle Roulette flowcharts
Cycle Roulette test results
explanation follows...

 Paroli2 9

This looks very nice Trizero!
Why didn't you take the bets from the original?
How are the test results from the roulette simulator?
I haven't booked a plan at the moment... ;-)
Thank you for your tireless efforts.

 JT0 4
Thanks for all the effort put into the replies. I can see we are looking at different cycle strategies but I am impressed by your implementation.